9/7/2023 0 Comments Dead space remake isaacFeels a little bit too composed for someone who is supposed to be the 'everyman' accidental hero, no? And after a Necro has torn open the door and cornered him, only to be chopped to bits as the doors slam shut again and leave Isaac drenched in blood. Even Isaac's escape from this scene just feels like a leisurely jog past some of the Ishimura's mutated crew, as if it's a normal thing for him - there's no sense of panic, no attempt to establish comms with the rest of the group as he flees in the opposite direction, and not so much as an exclamation at the fact that actual aliens are on the rampage until an extremely belated "Jesus!" once he's in the lift. That groundwork put in to humanise Clarke in those opening moments, shattered in an instant with his utter lack of any kind of reaction to the horror unfolding in front of him. Now, though, Isaac has literally been speaking with his buddies in the room just seconds ago, yet he somehow remains mute throughout the massacre, not even flinching when one of the crew gets impaled against the window right before his eyes. This scene, which sees a crew member get shredded by vile alien creatures while Isaac watches on in silence, felt a bit awkward in the original game but got a pass as Isaac had never spoken and you were really supposed to be caught up in the chaos yourself rather than standing around watching. The first and most glaring of these comes when some of the crew get trapped in the next room when a quarantine lockdown kicks in and we first meet the gruesome Necromorphs. Mercifully, that does mean that we're spared the constant obvious observations, babbling self-narration, and mid-tier wisecracks that so many games seem unable to avoid, but there are plenty of moments where Clarke's silence just feels wrong for a character who now has a voice. The issue is compounded later in the gameplay, however, because outside of a couple of brief interactions, Isaac barely speaks at all. Clarke isn't the chattiest of chaps, but that also makes sense - given the crew's military-esque hierarchy and Isaac's status as a contracted engineer, one wouldn't expect him to be constantly speaking out of turn. He feels far more like a part of the scene here than in the original, where he was a mere bystander, and there's a rapport with the other characters that helps build a sense of a congruent, logical world. The very start of the footage with the crew's approach towards the Ishimura shows why having Isaac speak makes sense. Dead Space remake first 18 minutes of gameplay But now, having seen the opening section of the remake as shared by EA and IGN, I have to say that I am a little worried. It made sense, at least it would do assuming he wouldn't be constantly chattering to himself to shatter the tension, or helpfully solving puzzles for us seconds after we encounter them. One such decision - giving previously silent protagonist Isaac Clarke a voice, like in the sequels - was announced alongside the remake itself, with Gunner Wright reprising the role to help make Isaac feel more human. A fair bit changed and evolved over the course of the action horror game's two sequels and various spin-offs, so in returning to the USG Ishimura, the team will no doubt have had its work cut out deciding what things to retcon into the remake of the original, and what to leave in the airlock. Opinion Luke Albigés EA has shared footage of the Dead Space remake's opening, and while there are moments when Isaac's new voice acting works well, there are plenty of others where his performance leaves a lot to be desired.Remaking Dead Space - one of the best games on Game Pass for Ultimate subscribers thanks to its inclusion in the EA Play library - was never going to be easy.
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